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Sunday, December 13, 2009

Knight Spectre Volume 1 Frame 2



Story: A simple telling of how Ceeric came to be in the Army. All lords in Eavton, Ceeric included, owe fealty to the Emperor. The Emperor sits over the main metropolis of the entire nation, Eavton City. About twenty miles south of it, is the slighty smaller city of Seavton. (The two cities are often treated as one, despite the fact that they are both on the slopes of a mountain range that divides them. There are a series of secret passages and a huge long bridge [20 miles] that connect them. On the bridge there are even two rest stops, five miles from each city.)

The rest of the nation consists of smaller cities and settlements, the majority of them are under 1000 people in population. The economy is largely agrarian, and technically all of the land is owned by the Emperor. However, he pays each for their labor to work it, which creates private property, which of course leads to trade and other professions. As a supplement to income gained from selling food to the masses,the Emperor has posted his forts strategically on the roads, and charges a toll. Lastly, the local police force levees a small fee per person for protective services. This isn't a tax, but rather a set fee per person that doesn't change depending upon income. It is even charged for minors.

In the center part of the nation, if you look hard on the campaign map picture below, you notice that the nation seems very grid-like. The Emperor developed this area with alot of central planning and throught paid both to trade and irrigation. Population levels in these regions have remained steady, due to economic activity and the law enforcement fees.

There are three major "Guilds" these would fill the role of corporations in a modern setting, their power is wide-spread, as is their respect. Each Guild has associated sub-guilds, strongholds, and the like. The first is the Fighter's Guild, which has the Gladiator, Scout, and Guardian Subguilds. The second guild is the Scholor's Guild, which has the Mage's League, Law Guild, and the Teacher's Subguild. The Last Guild is the Imperial Guild, with the Messenger Subguild. The Imperial Guild also gives writs for international trade and trains diplomats.

Of the guilds, the Fighter's guild is the most viable and strong. Often, they control the Law Enforcement contracts for many towns. They are limited to charge only 5 Imperial Shills (the standard currency) per person in a city, and half a shill per person must go to the Emperor himself. They have to meet a minimum requirement of at least a Sheriff, a Clerk, a Deputy, and a Jailor. Plus an additional Deputy and Jailor for every 100 people in a community. They might employ more Clerks and have differing pay schedules for deputies. However, it is still very possible to make a profit off of a city with over 400 people.

Production Notes: Wow...I think I covered it. The Emperor was originally supposed to have Brown Skin, with some hints of obsidian, plus dreadlocks. Its hard to express skin tone in B&W when we cant afford a shader! So, if you can, purchase some of our stuff!

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